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Nvidia Creating Its Own Headquarters With Virtual Reality ...

    https://www.digitaltrends.com/virtual-reality/nvidia-headquarters-gpus-iray-vr-headsets/
    Jul 18, 2016 · A key to the new Nvidia headquarters design is light. In keeping with Nvidia’s focus on light and visualization, the building design includes triangle-shaped skylights scattered across the roof.

Nvidia designs headquarters using VR headsets, its own ...

    https://finance.yahoo.com/news/nvidia-designs-headquarters-using-vr-231345566.html
    Jul 18, 2016 · Employing more than 100 of the company's own graphical processing units and its Iray 3D-rendering software, Nvidia used virtual reality headsets to check every aspect of the design of its new ...

Nvidia is Creating A New Headquarters…in Virtual Reality

    https://futurism.com/nvidia-is-creating-a-new-headquarters-in-virtual-reality
    The company Nvidia is creating its own 3D virtual reality headquarters. Using the company's software Iray, designers are using 3D simulations to further improve the building's design.

Using Virtual Reality to Create a New Corporate Headquarters

    https://www.nytimes.com/2016/07/18/technology/using-virtual-reality-to-create-a-new-corporate-headquarters.html
    Jul 18, 2016 · Using Virtual Reality to Create a New Corporate Headquarters A rendering of Nvidia’s new headquarters in Santa Clara, Calif., made using …Estimated Reading Time: 5 mins

how virtual reality helped gensler design NVIDIA's new HQ

    https://www.designboom.com/architecture/virtual-reality-nvidia-headquarters-gensler-interview-scott-dewoody-iray-software-08-08-2016/
    Aug 08, 2016 · SD: on the NVIDIA project, VR was not out during the main production phase of the project. however now, we are doing all major reviews in VR for the project, as it …Reviews: 1

New NVIDIA Headquarters was Designed in VR eTeknix

    https://www.eteknix.com/new-nvidia-headquarters-was-designed-in-vr/
    NVIDIA’s futuristic new headquarters in Santa Clara, California, is set to open later this year, and its principal design director, Hao Ko, has revealed to The Architects Newspaper that its ...

VR was essential to Gensler’s design of NVIDIA's new ...

    https://www.archpaper.com/2017/04/gensler-nvidia-new-headquarters/
    Apr 13, 2017 · VR was essential to Gensler’s design of NVIDIA's new headquarters. (Courtesy Hao Ko / Gensler) Hao Ko, principal and design director at Gensler, will be delivering the keynote presentation at ...Estimated Reading Time: 5 mins

Virtual Reality powers Nvidia’s new headquarters

    https://www.livemint.com/Technology/EM0IFJeB0VSbi6HFmKlJBP/Virtual-Reality-powers-Nvidias-new-headquarters.html
    May 31, 2017 · Updated: 31 May 2017, 08:07 AM IST Leslie D'Monte. While Nvidia's new headquarters at Santa Clara, Silicon Valley, will be ready only by the year-end, the firm's VR headset Nvidia …Estimated Reading Time: 4 mins

Using Virtual Reality at the IBM Watson ... - NVIDIA Developer

    https://developer.nvidia.com/blog/using-virtual-reality-at-the-ibm-watson-image-recognition-hackathon/
    Sep 13, 2016 · Five teams of developers gathered at the Silicon Valley Virtual Reality (SVVR) headquarters in California last month to learn about the new features of IBM Watson’s Visual Recognition service, like the ability to train and retrain custom classes on top of the stock API, that allow the service to have new and interesting use cases in VR when combined with the Watson Unity SDK.

Virtual Reality Technology for Gaming GeForce RTX NVIDIA

    https://www.nvidia.com/en-us/geforce/technologies/vr/
    VRSS uses NVIDIA’s Variable Rate Shading (VRS) technology to increase the shading rate near the center of the display. By applying GPU horsepower where it matters most, VRSS reduces aliasing and improves image quality. More than 30 VR titles support this technology.

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